// **********↓ 初期設定 ↓********** // 1列を1組にしてそれぞれ設定( , で区切る) // 湧かせるマップ名(gat指定) setarray 'map$,"moc_pryd04.gat","prt_maze03.gat","gef_dun02.gat","mjolnir_04.gat","prt_sewb4.gat","gef_fild14.gat","treasure02.gat","pay_fild11.gat","anthell02.gat","pay_dun04.gat","in_sphinx5.gat","moc_fild15.gat","gef_fild10.gat","xmas_dun02.gat","xmas_fild01.gat","gl_chyard.gat","tur_dun04.gat","gef_dun01.gat","gon_dun03.gat","ama_dun03.gat","beach_dun.gat","ein_dun02.gat","lou_dun03.gat","jupe_core.gat","ayo_dun02.gat","abyss_03.gat","kh_dun02.gat","odin_tem03.gat"; // ボスモンスターのMobID setarray 'boss,1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1389,1418,1492,1583,1623,1630,1685,1688,1719,1734,1751; // 子分モンスターのMobID setarray 'follow,1029,1101,1061,1156,1054,1213,1071,1060,1176,1180,1154,1165,1273,1248,1243,1192,1315,1130,1416,1401,1274,1617,1631,1365,1587,1713,1736,1765; // 子分モンスターの数(この数の子分を倒すとボス湧き) setarray 'num,30,20,20,20,30,20,10,20,20,10,20,20,30,20,20,20,20,30,20,20,20,20,10,20,10,10,20,3; // ボスを倒した時、次に子分が湧く時間(分単位、0で即湧き) setarray 'pop,60,120,120,120,60,60,120,120,120,60,60,120,120,60,120,60,60,60,90,90,120,120,120,120,420,180,120,480; // **********↑ ここまで ↑**********